# Stats

Stats are the attributes that increase the offensive or defensive capability of a hero card. There is a total of 10 stats. Most cards have 9 and the healer class has 8 because it deals no damage.

#### Stats:

* <mark style="color:orange;">**Speed:**</mark> Determines which hero belonging to the same team has priority. The hero with the highest speed will take action first.&#x20;
* <mark style="color:orange;">**Health Points:**</mark> Increase health
* <mark style="color:orange;">**Physical Damage:**</mark> Type of damage, is reduced by armor
* <mark style="color:orange;">**Magic Damage:**</mark> Type of damage, is reduced by magic resist&#x20;
* <mark style="color:orange;">**Armor:**</mark> Reduces physical damage, has no effect against magic damage
* <mark style="color:orange;">**Magic Resist:**</mark> Reduces magic damage, has no effect against physical damage
* <mark style="color:orange;">**Critical Hit Chance:**</mark> Increases base damage (both physical and magic) by 100%
* <mark style="color:orange;">**Critical Hit Damage:**</mark> Increases damage done by a critical hit
* <mark style="color:orange;">**Evade:**</mark> Reduces damage by 100%. Only works against physical damage attacks and has no effect again magic damage
* <mark style="color:orange;">**Critical Hit Defense:**</mark> Decreases the total amount of damage critical hits inflict

#### Details:

#### <mark style="color:orange;">**Armor (AR)**</mark>

Each armor point represents a 1% physical damage reduction. Example: 10 AR = 10% Physical damage reduction. If the physical damage inflicted comes from a critical hit, critical hit defense will reduce this damage and the rest of the amout inflicted is further reduce by armor. Armor has no effect against magic attacks.

<mark style="color:orange;">**Magic Resist (MR)**</mark>

Each magic resist point represents a 1% physical damage reduction. Example: 10 MR = 10% Magic damage reduction. If the magic damage inflicted comes from a critical hit, critical hit defense will reduce this damage and the rest of the amount inflicted is further reduced by magic resist. Magic resist has no effect against physical damage

<mark style="color:orange;">**Evade**</mark>

Evade represents the ability of a card to fully deny the damage done by a physical hit. Each point of evade represents a 1% chance to avoid a physical hit. Magic damage cannot be evaded.

<mark style="color:orange;">**Critical Hit Chance**</mark>

Each point of critical hit chance represents a 1% chance for a hero card to critical hit. Critical hit applies to physical damage, magic damage and heals. If a hit is critical, it will be increased by 100%.&#x20;

Example: If a hero card normally deals 20 damage or heals 20 health points and it lands a critical hit, it will deal 40 damage instead or heal 40 health points.

<mark style="color:orange;">**Critical Hit Defense**</mark>

Each point of critical hit defense represents 1% decreases in the amount of damage a critical hit does. Critical hit defense applies before armor and decreases the total amount of critical damage received.&#x20;

Example: If a hero deals 20 damage and critical hits another hero with 20% critical hit defense, it will deal a total of 32 (40 damage decreased by 20% critical hit defense).

<mark style="color:orange;">**Speed**</mark>

During a [turn](/the-game/gameplay/turns.md), the hero card with the highest speed on the team makes the first move. If 2 cards from the same team have identical speed, the game will randomly decide which of the 2 will have priority in the current turn.

![](/files/jBQKVEUcB9qqFKbrU4lw)


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