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Deck Build 1

This build is aimed towards endgame. But can easily work for lower tiers with lower rarity cards and boosts. For lower tiers, most boosts are good, you don't have to be very specific.
This deck build is only one of the many possible winners in Noa Game. It was carefuly tested on testnet and it has a 90%+ win rate on tier 25.
There are 2 possible ways to play with this build: offensive and defensive.
IMPORTANT: This build does not use a Token Boost but we recommend having it for lower tiers to increase token earnings. We replaced it with a stats boost because tier 25 is rough and every little bit helps. We also use the Mythic version of Mana Potion but the regular one is fine for lower tiers, especially up to tier 16. See Mana Potion page for full details about the two versions and what it does.
The proposed hero cards remain the same for both builds but the support cards and boosts will change.
This deck was heavily tested on tier 25. Winning with this deck with lower rarity cards is heavily dependant on the tier played.
We recommend checking Enemy NPC page to see the rarity of cards the enemy will have for each tier and trying to match that. It would be best to have higher rarity cards than the enemy has for the tier played to ensure victory.
This deck includes heroes with both damage types: magic and physical. Crowd control skills (blind and stun) and support skills (heroes that increase ally stats and decrease enemy stats) are very importat to increase win chance.
We recommend not using more than 1 support hero (Sixpm, Galactic Racer, Batbaby). If 2 of the same support are pulled on the battleground at the same time, 1 of the buffs will be wasted.
Defensive build - The hero cards will have high health points, armor, magic resist. If The Cube support card is drawn, critical defense will also be high enough so that the heroes will take very little critical damage.
Offensive build - The hero cards will have much higher damage and depending on which support cards will be drawn, very high critical chance and critical damage. Critical hits dealt by the high damage hero classes such as Darth Baby Metallic and Shadow will most likely one shot the enemy heroes.

Proposed Hero Cards (all mythic rarity in this example)

  1. 1.
    2x Darth Baby Metallic: metallic card, more powerful than regular, powerful stats and high damage
  2. 2.
    2x Baby Smoke Metallic: metallic card, powerful, double chance for AOE blind to prevent enemy team from attacking
  3. 3.
    Galactic Racer: support, adds reflect shield and can add reflect shield on up to 3 allies making it one of the most powerful skills currently available
  4. 4.
    Sixpm Boy: support, adds important bonuses, buffs entire ally team with bonus damage and critical hit chance
  5. 5.
    2x Junior Frost: stun and chance to stun entire enemy team, could possibly be the most powerful skill in the entire game
  6. 6.
    2x Electro Baby: high magic damage, hits 1 target with the chance to hit up to 3 targes
  7. 7.
    2x Flame Boy: very high magic damage, his Damage over Time deals the most single target damage in the entire game, chance to add DoT to up to 3 targets
  8. 8.
    Shadow: very high single target physical damage, it usually one shots most heroes with a critical hit, has higher base critical hit chance, works best with damage support and boosts
  9. 9.
    Batbaby: decent single target damage, increases ally team's critical hit chance, decreases enemy team's critical defense
  10. 10.
    Judge Baby: tank, absorbs all incoming damage from enemy team, protects ally heroes, must have in the current meta
  11. 11.
    Archangel: healer, heals entire ally team, currently the most powerful healer in game and a must have in every deck

Proposed Support Cards and Boosts - DEFENSIVE BUILD

Support Cards:

  1. 1.
    2x Flameball: best to have, increases 2 stats, physical damage and armor
  2. 2.
    2x Energy Orb: best to have, increases 2 stats, magic damage and magic resist
  3. 3.
    2x Zebrak: increases 2 stats, armor and magic resist
  4. 4.
    2x Bouncer: increases health
  5. 5.
    2x The Cube: increases critical defense

Boosts:

  1. 1.
    Mana Potion: mythic version to increase stats - see Mana Potion page for details
  2. 2.
    Survivor Boost: increases health and evade
  3. 3.
    Tactician Boost: increases enemy miss chance, armor and magic resist
  4. 4.
    Fighter Boost: increases critical defense and damage
  5. 5.
    Health Boost: increases health
  6. 6.
    Defender Boost: increases critical defense and evade

Proposed Support Cards and Boosts - OFFENSIVE BUILD

Support Cards:

  1. 1.
    2x Flameball: best to have, increases 2 stats, physical damage and armo
  2. 2.
    2x Energy Orb: best to have, increases 2 stats, magic damage and magic resist
  3. 3.
    2x Shovel: increases magic damage and physical damage
  4. 4.
    2x Power Rattle: increases 2 stats, critical hit chance and critical hit damage
  5. 5.
    2x Rocket: increases critical hit chance

Boosts:

  1. 1.
    Mana Potion: mythic version to increase stats - see Mana Potion page for details
  2. 2.
    Tactician Boost: increases enemy miss chance, armor and magic resist
  3. 3.
    Fighter Boost: increases critical defense and damage
  4. 4.
    Critical Chance Boost: increases critical hit chance
  5. 5.
    Critical Damage Boost: increases critical damage
  6. 6.
    Damage Boost: increases damage