Deck Build 1
This build is aimed towards endgame. But can easily work for lower tiers with lower rarity cards and boosts. For lower tiers, most boosts are good, you don't have to be very specific.
This deck build is only one of the many possible winners in Noa Game. It was carefuly tested on testnet and it has a 90%+ win rate on tier 25.
There are 2 possible ways to play with this build: offensive and defensive.
IMPORTANT: This build does not use a Token Boost but we recommend having it for lower tiers to increase token earnings. We replaced it with a stats boost because tier 25 is rough and every little bit helps. We also use the Mythic version of Mana Potion but the regular one is fine for lower tiers, especially up to tier 16. See Mana Potion page for full details about the two versions and what it does.
The proposed hero cards remain the same for both builds but the support cards and boosts will change.
This deck was heavily tested on tier 25. Winning with this deck with lower rarity cards is heavily dependant on the tier played.
We recommend checking Enemy NPC page to see the rarity of cards the enemy will have for each tier and trying to match that. It would be best to have higher rarity cards than the enemy has for the tier played to ensure victory.
This deck includes heroes with both damage types: magic and physical. Crowd control skills (blind and stun) and support skills (heroes that increase ally stats and decrease enemy stats) are very importat to increase win chance.
We recommend not using more than 1 support hero (Sixpm, Galactic Racer, Batbaby). If 2 of the same support are pulled on the battleground at the same time, 1 of the buffs will be wasted.
Defensive build - The hero cards will have high health points, armor, magic resist. If The Cube support card is drawn, critical defense will also be high enough so that the heroes will take very little critical damage.
Offensive build - The hero cards will have much higher damage and depending on which support cards will be drawn, very high critical chance and critical damage. Critical hits dealt by the high damage hero classes such as Darth Baby Metallic and Shadow will most likely one shot the enemy heroes.
Proposed Hero Cards (all mythic rarity in this example)
2x Darth Baby Metallic: metallic card, more powerful than regular, powerful stats and high damage
2x Baby Smoke Metallic: metallic card, powerful, double chance for AOE blind to prevent enemy team from attacking
Galactic Racer: support, adds reflect shield and can add reflect shield on up to 3 allies making it one of the most powerful skills currently available
Sixpm Boy: support, adds important bonuses, buffs entire ally team with bonus damage and critical hit chance
2x Junior Frost: stun and chance to stun entire enemy team, could possibly be the most powerful skill in the entire game
2x Electro Baby: high magic damage, hits 1 target with the chance to hit up to 3 targes
2x Flame Boy: very high magic damage, his Damage over Time deals the most single target damage in the entire game, chance to add DoT to up to 3 targets
Shadow: very high single target physical damage, it usually one shots most heroes with a critical hit, has higher base critical hit chance, works best with damage support and boosts
Batbaby: decent single target damage, increases ally team's critical hit chance, decreases enemy team's critical defense
Judge Baby: tank, absorbs all incoming damage from enemy team, protects ally heroes, must have in the current meta
Archangel: healer, heals entire ally team, currently the most powerful healer in game and a must have in every deck
Proposed Support Cards and Boosts - DEFENSIVE BUILD
Support Cards:
2x Flameball: best to have, increases 2 stats, physical damage and armor
2x Energy Orb: best to have, increases 2 stats, magic damage and magic resist
2x Zebrak: increases 2 stats, armor and magic resist
2x Bouncer: increases health
2x The Cube: increases critical defense
Boosts:
Mana Potion: mythic version to increase stats - see Mana Potion page for details
Survivor Boost: increases health and evade
Tactician Boost: increases enemy miss chance, armor and magic resist
Fighter Boost: increases critical defense and damage
Health Boost: increases health
Defender Boost: increases critical defense and evade
Proposed Support Cards and Boosts - OFFENSIVE BUILD
Support Cards:
2x Flameball: best to have, increases 2 stats, physical damage and armo
2x Energy Orb: best to have, increases 2 stats, magic damage and magic resist
2x Shovel: increases magic damage and physical damage
2x Power Rattle: increases 2 stats, critical hit chance and critical hit damage
2x Rocket: increases critical hit chance
Boosts:
Mana Potion: mythic version to increase stats - see Mana Potion page for details
Tactician Boost: increases enemy miss chance, armor and magic resist
Fighter Boost: increases critical defense and damage
Critical Chance Boost: increases critical hit chance
Critical Damage Boost: increases critical damage
Damage Boost: increases damage
Last updated